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It is probably incompatible with any other mod that adds or patch things to/from Ordinator. It makes the same kind of changes as Ordinator does, so if you add an other mod that breaks Ordinator, this mod goes as well. Things like that have been known to happen! I'm almost positive! If you don't have Ordinator - Perks of Skyrim installed and activated, this mod will not work and might even cause your neighbour's dog to start barking for 72 hours straight.
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This mod is incompatible with everything, except Ordinator - Perks of Skyrim. Ordinator - Perks of Skyrim (tested version 8.16)ĭid you just see what I did here? Yep, I did say that you are REQUIRED to have Ordinator - Perks of Skyrim installed and active. Of course, if a fight last very very long, it is still possible to run out of charge with my method, but it was easy to implement and should cover almost every normal situations.Īt Progressive's rank 4 or Radical's rank 2 of Soul Siphon, you basically gain back a quarter of the weapon's charge for each kill.
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If you go higher or if you use the Radical version, you will benefit from an increased in charges recovered from ANY type of opponent dying from your blows (not just creatures). So if you don't like the idea of having unlimited charges on your weapons, by all means, never go above rank 1. In the Progressive version, you can totally not use this feature and remain as "vanilla" as possible if you never go past rank 1 of Soul Siphon. Rank 5, Req 100 enchanting = 10 enchantments.īy request, I have also incorporated a quasi-infinite charge for weapons (does not work on staves, from what I read). Rank 4, Req 95 enchanting = 8 enchantments, Rank 3, Req 90 enchanting = 6 enchantments,
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Rank 2, Req 85 enchanting = 4 enchantments, Rank 1, Req 80 enchanting = 2 enchantments, I got the idea of using 5 ranks for the perk from MultipleEchantments, by decopauge123. The "Progressive" version replace the Twin Enchantments perk from Ordinator with a Multiple Enchantments perk that has 5 ranks and will allow for a maximum of 10 enchantments (at rank 5) to be put on an item. I got the idea of using just one rank from Unlimited Enchantments Mod, by GovnoWriter. It has the same requirement (80 enchanting) as the Twin Enchantments perk from Ordinator. The "Radical" version will simply replace the Twin Enchantments perk from Ordinator with an Unlimited Enchantments perk, which allows you to put as many as 64 enchantments on an item (and to my knowledge, there isn't 64 enchantments in the game for any type of gear). I have included 2 versions in this file (see installation section below). With Multiple Enchantments - Ordinator Patch, you just need to make sure it is placed below Ordinator - Perks of Skyrim in your load order (LOOT should be able to solve that automatically for you, and NMM too as a matter of fact) and you keep the best of both worlds.
NEXUS SKYRIM SPECIAL EDITION MODS
Since these mods all affect the same basic perk, they were naturally conflicting and whichever came last won. This mod was totally inspired from MultipleEchantments, by decopauge123 and also a little bit from Unlimited Enchantments Mod, by GovnoWriter. You are using Ordinator but you want to be able to put more than 2 enchantments on your gear? Well, now you can, with this patch to the version 8.16SSE of Ordinator - Perks of Skyrim, by Enai Siaion. Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus Multiple Enchantments - Ordinator Patch at Skyrim Special Edition Nexus Description: