Puck,Storm,Windrunner,Deathprophet,Pugna,Leshrac,Qop - Don't engage in man fights with Viper. Viper has very limited movement against a weaver. Whether he is very far away from his tower middle, or approaching rune, all you have to do is swarm him, shikuchi him, and right click him down.
Viper dota 1 full#
If viper is ever caught out of position and you are full HP as weaver, you can easily kill him. Also have at least 1 point in swarm when you are level 4+. Ofcourse, you still max plasma field first and utilize it for both killing viper and rune control (explained below).
He will do no damage while you can just right click him down, with the help of the plasma field. Absorb all of viper's damage, and see if he dares to fight you. Either way, the bear zones the viper out of the lane. Once you hit level 5, if you get a lucky entangle, you might even be able to kill the viper. Have the bear attack viper while you last hit. Lone druid - This hero pretty much wins every 1v1 matchup due to having a tanky bear. Make sure to harass him when none of his creeps are low, so you can still harass him and get creep kills when you are not harassing. While you do less damage than viper, you can still farm the lane by zoning him out. If you proc the headshot, you will do considerable amounts of damage to him, forcing him to stay relatively back.
Viper dota 1 free#
You will out range viper, which means you can get free pot shots on him, then run away so he can't attack you back. Sniper - Skill headshot and take aim early. Instead, what we want to pick is either a hero with some sort of spammable aoe skill, to push the lane before the even minute mark and control the runes, or pick someone that straight up beats viper in a dog fight so you can successfully kill him or zone him out of lane. The first thing to know is that no melee hero can consistently farm well and kill or zone viper out of lane. Therefore, we will also only consider the 1v1 match up until the 6 minute mark because afterwards, lanes tend to break up and go accordingly to what each team needs. For the sake of this answer, we are going to assume this is an actual 5v5 game and not just a 1v1 matchup, so heros like abaddon will be excluded. This means a hero that should be winning the lane in terms of both CS and kills. So now let's talk about heroes that will be favorably against viper mid. And while you don't get as much farm as constantly last hitting creeps, you suppress the enemy hero while you get ahead in EXP and can control the mid game better. As long as you can always kill the hero, then he can't farm or get experience. You can have far inferior technical skill, but still win the lane by simply understanding the matchup better.
Understanding the heros and matchup is a little bit different though. If you clear the wave and the enemy hero still wants to contest the rune, he is losing valuable exp and potential gold. Ideally, if you have one ward covering a rune spot, you want to clear the entire enemy wave by 2:00x minutes in order to get one of the runes. You want to be last hitting as much as possible, and pushing the lanes before the runes spawns every two minutes. Technical ability refers to one's ability to last hit, deny, and control the lane / runes. There are two key components to 1v1 laning: Understanding the heros and the person's technical ability. In this case, since you asked for the best counter, I will provide heros that are able to both farm the lane and able to kill viper.īut before that, we need to talk about understanding the matchup. Viper is naturally a very strong 1v1 laner, so most of the time, you have to decide whether you want to safely farm a lane without dying, or you want to sacrifice farm in terms of creep kills in order to kill viper. When playing mid against Viper, there are many ways to play against it. Lastly, the top and bottom lanes allow creeps to be pulled. As a mid hero, you have the ability to access both the top and bottom runes, which can greatly change the pace of the game. If you are constantly attack uphill, you will miss 25% of the time and that will screw up your laning phase.
In 1v1 mid, there is a high and low ground, which means lane control is very important. First off, 1v1 mid lane is different from 1v1 top or bottom for 3 key reasons.